While building NDK application that consumes OPENGL, may not compile properly.
First make sure you have
ndk.dir= in local.settings
Also, the ndk folder has to be in PATH.
echo $PATH will show whats there in path and what is not.
You may get error like -
error: undefined reference to 'glGetUniformLocation'
error: undefined reference to 'glGetAttribLocation'
error: undefined reference to 'glUseProgram'
error: undefined reference to 'glBindTexture'
error: undefined reference to 'glUniform2f'
error: undefined reference to 'glVertexAttribPointer'
.......
I also saw that the Headers files for OPENGL framework in Mac OS was missing. You can update that using:
xcode-select --install
However, the error will not go.
The solution is:
First make sure you have
ndk.dir=
Also, the ndk folder has to be in PATH.
echo $PATH will show whats there in path and what is not.
You may get error like -
error: undefined reference to 'glGetUniformLocation'
error: undefined reference to 'glGetAttribLocation'
error: undefined reference to 'glUseProgram'
error: undefined reference to 'glBindTexture'
error: undefined reference to 'glUniform2f'
error: undefined reference to 'glVertexAttribPointer'
.......
I also saw that the Headers files for OPENGL framework in Mac OS was missing. You can update that using:
xcode-select --install
However, the error will not go.
The solution is:
Deactivate the ndk compilation from gradle by setting in build.gradle of your module. ( the inner one).
Place it inside under android tag:, below the build tool version
Place it inside under android tag:, below the build tool version
sourceSets.main {
jni.srcDirs = []
jniLibs.srcDir 'src/main/libs'
}
to be able to call ndk-build yourself and integrate libs from libs/.
Do a ndk-build at app/src/main, where jni folder resides.
The compiled jni code will be in 'src/main/libs'
Then install the app by gradle iD
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